Preface: This was written on 1/14/19. Until 1/13/19 I had never slid my head into a virtual reality headset. I was a VR Virgin. These are my unadulterated first impressions of the Oculus Rift and the games I played. Enjoy
Yesterday I got to try out an Oculus Rift on a high-end gaming PC for about 5 hours, playing a half-dozen or so games in the process. While playing some WoW and catching up with an old LAN/MMORPG gaming buddy of mine, he casually brought up VR, mentioning that he had splurged on an Oculus Rift last year. Intrigued that I had never tried any form of VR, he invited me over to check it out; he says watching people experience their “first steps in VR” is half the fun of owning it, because you get to relive that feeling and see how other people try to interact with the virtual world they are experiencing for the first time.
I have a love/hate relationship with Wrath of Heroes. Some days I’ll hop in for a quick match and have a great time and see the potential in its “MOBA-meets-MMORPG” battlegrounds. Other days, or even the next match I play, can swing my mood to frustration as I focus on the simplicity and what seems like a lack of depth in this game. Maybe it’s the fact that I’ve seen the game grow so much throughout the beta. My pride for what the developers have done in a little time is making me cheer for the game from the sidelines. The in-game UI has made leaps and bounds and the menu-art and layout is phenomenal in my opinion. Maybe it’s the fact that I really enjoyed Warhammer Online: Age of Reckoning that is making me want Wrath of Heroes to pick up where WAR left off. I want it to do well, so in some weird back-handed way it may help draw new players to its MMORPG counterpart.