First Impressions: Champions Online

I could go on and divulge into why I’ve been a ghost for a bit but it’s honestly too complicated, melodramatic, and depressing to really get into, so just take this post and appreciate it! I’m overdue to talk about my recent over-indulgence of WoW, but I’ll save that for another time. For now, let me talk about my first impressions (we’re talking first night) of Champions Online.

I was excited to give Champions Online a try, for if nothing else, to get back into blogging and updating my site. Something about WoW just leaves me completely indifferent towards writing about it, so it’s always nice to play something else and get some actual inspiration and creative juices flowing.

I went into Champions Online retail knowing that performance of the beta client had left a very nasty taste in my mouth, but I was going to try and look past it. About a day into playing, and the game’s performance is really the only knock against the game I have. The graphics are perfect for the style they’re trying for, the character customization is deserving of all the hype (if not more), the depth of character progression and customization (beyond visual) is reminiscent of Star Wars Galaxies level of options, and the combat feels fresh and “actiony,” but still enough of the traditional MMORPG feel to make me happy.

I can’t go into much more than that at this point as I’ve seriously only played an hour hear and there. I’ve been scrapping and remaking characters just to try out a few of the power-sets and I think I’ve settled on the “Telekinesis” powers, which are quite fitting for my psychological-adept, mind-game hero “The Passive-Aggresive.”