I Think I Just Accidentally Talked Myself Into Quitting WoW Again

I go through WoW ups-and-downs like the moon goes through its phases. As sure as I am going to play it, I am going to get tired of it. You could say this about any player and any game, let alone any MMORPG, but WoW is always my go-to MMORPG when I need that MMORPG fix.

I had picked WoW up again a few weeks ago when I was dead-set on hopping factions and leveling a Horde Pandaren Monk all the way up to 90. To backtrack a bit; the week following the Mists of Pandaria launch, I played religiously on my (at the time Alliance) Death Knight, rushing to the new level cap of 90. I hit the level cap and was bored within two days (more on that later). Back to my allusions of Monk grandeur. I was fitted out with an entire kit of heirlooms I had gathered up before the MoP launch, in preparation for the inevitable Pandaren Monk I would make. We’re talking full leather agility set, the agility cloak, and 2x agility maces with +15 agility enchants on them. No way I could be disappointed, right? Well I got burnt out on the leveling grind by the mid-50s and was ready to go back to my faction-changed Orc Death Knight. Only to remember why I quit not even two weeks after MoP launch. To put it bluntly, and slightly hyperbolic, the MoP “end game” equates to grinding daily quests, daily.

Let me explain a bit and put it in perspective. If you reach the level cap in an MMORPG, you obviously like the idea of character progression (chances are, via gear and stat/power progression). So when you hit the level cap (arguably where the ‘end game’ begins) in an MMORPG you want a new form of character progression, and the most popular one by far is gear. People want the “phat lewts.” And why shouldn’t they? Makes a man feel good. So how does a fresh level 90 go about getting new gear? I could go into a deep explanation with the breakdown of your order of operations to properly gear up, via multiple facets of the game, but what it breaks down to is you need “Valor Points” and you need quest hub reputations raised to revered/exalted. All the Valor gear is locked behind Revered (at the minimum) and mainly Exalted, so you can forget all about getting Valor until you even have a single reputation to Revered. So, you need to get a reputation to Revered? I hope you like dailies because that’s all you’ll be doing for a while. Reputation grinding is nothing new to WoW, or MMORPGs in general. We’ve been handed end-game reputation grinds since as early as vanilla WoW. The problem is that there were always multiple ways to gain the reputation. My favorite has always been “championing” a reputation by wearing the reputation tabard and grinding heroic dungeons. Blizzard’s reason for removing this as an option calls back to their “we want the players in the game world” philosophy. They didn’t like people “just queueing for heroics and standing around the main city.” Oh, you didn’t like that Blizzard? Well too bad, your players did. They claim it “wasn’t good for the long term health of the game.” I am far from a Blizzard-hater, in fact I have loved every single product they have released (up to a point), but the more I read about their game design logic, and more importantly  read their actual reasoning and excuses for the decisions they make, the more I think they are just kind of stubborn and want to do things their way, like it or not. I respect the hell out of Blizzard and hold them in the top echelon of game developers with the likes of Valve, but I disagree with a lot of their decision making. A lot of this stems from their recent transparency in game design (via developer blogs and twitter), so I’m not sure whether I should applaud them or tell them to stop giving people ammunition to use against them. Look at me; this topic sucks me into ranting. Hell, it’s how this entire post was spawned — I was ranting to a friend on Facebook about this very topic.

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The point I’m trying to make is that all of this combined with my play-style and the facets of WoW I enjoy, leads me to and end-game where I am forced to do dailies, every time I log on, for at least two weeks. I hate dailies. I may be alone in this, but I suffer through the “quest grind” of theme-park MMORPGs so that I can get to the level cap and finally be free of it, not so I can unlock an entire new type of quest-grind! I’m not saying quests as a mechanic are bad, but the way WoW handles quests is dated and boring. Sometimes I miss the simpler days of MMORPGs where “leveling” meant finding the best spot to farm mobs for your level range and just grinding for an hour or two.

Blizzard has recently come out and said that there will be a way to gain reputation via heroics and tabard-wearing as a “once a day” thing. But, unless they tweak the numbers so much that one of those a day will net you as much as doing every daily quest in a single reputation quest hub, I’m not even going to bother. It’s like if they decided to limit daily quests to one or two a day. No thanks. If it’s not equal, it’s not a viable option, and you’re still forcing players to “go out into the game world.” So, yeah, I think I’m done with WoW until they give people a real, viable option to the “rep grind” that doesn’t involve a explanation marks and question marks over NPC heads.

So, some game or something comes out tomorrow? Diablo III?

Diablo III hype has snuck up on me. I was only marginally excited about Diablo III after my beta runs of the game, but the more I realize how limited of a vertical slice (not only in content, but mechanics as well) the closed beta was, the more I get super excited about how deep the final product is going to be. So, on this day of my birth, May 14, I say good-bye to all my other installed games. I’ll try and send a postcard from Hell!

My Path of Exile / Diablo III Conundrum

With the Diablo III beta coming to a close earlier today, I felt it a fitting time as ever to give my thoughts on Diablo III (more specifically, the limited beta content) and how it relates to my recent-found fondness for Path of Exile.

For those out of the loop, Path of Exile is a free-to-play, isometric, action RPG by Grinding Gear Games that is currently in closed beta. I feel like I have to give that little “what is” spiel every time I mention Path of Exile because it seems PoE is being unfortunately overshadowed by the Diablo III launch hype. It’s a shame really, because I think the people who would enjoy PoE the most are the same people who played the Diablo II ladder for all these years leading up to Diablo III. PoE is a straight up, no holds barred, homage to the Diablo II era of isometric, hack’n’slash, role-playing games. There are times when I’m playing PoE that I have to seriously stop, do a double-take, and say to myself “yep, they just did that,” as I note something that is a whole-hog taken from Diablo II and implemented slickly into PoE. Some quick, off the top of my head examples are the UI, the inventory (item tetris…with no auto-arrange), and the overlay map (why did you change this Blizzard?!). At the same time, PoE isn’t just a rehash of Diablo II; there are plenty of new additions, innovations, and sharpening of mechanics that make PoE a worthy alternative to Diablo II or Diablo III. The combat feels super tight and the flow of enemies as you venture into unexplored areas seems endless at some points; you never really feel safe. The skill system is unique, in that your abilities/skills are encased in color-coded gems that you socket into your items at will. These gems level independently (as long as they’re in a socket and the item is equipped) from your character, and from what I’ve seen so far, are mainly retrieved through quest rewards. And of course, the thing that sticks out to me the most about PoE is the robust skill tree.

The skill tree in PoE is absolutely breathtaking. It is easy for people to dismiss the PoE skill tree as “just a bunch of boring passive stat gains,” but I think that’s sidestepping the point. If you’re an RPG gamer like me, you live off the stat changes, passive skills, and advancement of your character being dictated by player choice. I don’t care what the hype says, Diablo III has less choice than Diablo II had and drastically less than PoE has. I’m not saying this is an objectively bad or good thing, I’m just stating it and I think people should accept it like I have. The counter-argument is that the “choices you do make (in Diablo III) are more exciting and noticeable.” I’ll humor that argument, but it can’t be proven until May 15th. The Diablo III beta was just too small of a vertical-slice of content and levels to actually see any of the intricate skill/rune builds play out.  Maybe I’ll take back all I’m saying a month from now. Maybe I’m just a sucker for skill-trees and the visual representation of choice and advancement that Diablo III has removed.

I’ve been in both Diablo III and PoE closed betas for about equal time, and I have definitely put the majority of the time between them into PoE. Despite Diablo III having obviously less content unlocked, I still believe my time spent in PoE is telling of how I feel about the games. I’ve barely scratched the surface of PoE, having yet to dive into any of the advanced “Leagues” or get a character past the level 15-20 range, yet I’m already sold on this game. My first play-through of the Diablo III beta left me with the epitome of “meh” in my gut. There was nothing grossly wrong with it, but I think I was just expecting something more. I’m a strong believer of judging a game by what it is, not what it is not, and with that in mind, Diablo III should be a fantastic game and I’ll definitely be taking advantage of my WoW Annual Pass free copy of Diablo III come the 15th of May, but I’m extremely interested to see how I feel about it, especially next to PoE, after the “meh” taste it has left in my mouth.

It’s official: Diablo 3

So it’s 2008. Do they seriously expect us to buy a 1999-era hack’n’slah RPG with no real upgrades besides visuals?

When i think of RPG games in this day and age, i think of those lovely MMO letters attached to the front. It just seems so ’99 to release a isometric hack’n’slash rpg with simple battle.net features for their online play. This “new and improved” battle.net better be the equivelent of a Guild Wars type online, otherwise i see the game getting boring really quick.

Oh who am I kidding, I’ll buy it and play the crap out of it. I guess the one good thing i can say about it is I’m at least more excited about it than Starcraft 2. You can take me “wtf is this 1999” argument and multiply it to understand how i feel about Starcraft 2.

Well now that the Blizzard WWI fiasco has passed, and my inner teenager of Diablo II days can subside, it’s back to Warhammer Online news! Waaargh!

Update: Now that I’ve let it sink in and I got over the fact it’s not Blizzard’s next-gen MMO (according to their job listings) I’ve come to accept that Diablo III looks pretty damn spiffy. Now let’s just see if i feel the same 2 years down the road when it is actually released!

Blizzard: Tease Extrodinaires

Is anyone else getting tired of the current Blizzard splash screen teaser leading up to WWI?

They have the Diablo fans going crazy. One day it looks like it is going to be a new Diablo game announcement for SURE. Then, wait a minute, are those Arthas’ eyes?

I for one PRAY it’s a Diablo announcement, preferabbly in some sort of MMORPG form. A WoW type MMORPG but in a much cooler, darker, and sinister setting and lore? Yes, please! I don’t care if it would still be 2+ years off, my mouth waters at the idea of a Diablo MMORPG.

What do you all think the secret announcement at WWI will be this weekend?