I’ve begun randomly streaming on YouTube after a break from Twitch. That said, I’m not 100% sure if I’ll switch off of Twitch and solely stream from YouTube. I mean, the streaming deals and contract offers are piling up, don’t get me wrong, but one can’t rush greatness.
I honestly just wanted to see how it differed from the Twitch streaming experience. During these streams I’m going to be giving into this undeniable draw I’ve had to Warhammer & Warhammer 40K by playing some Warhammer and Warhammer 40K games. My first exposure to Warhammer was Warhammer Online: Age of Reckoning back in 2008 and I’ve been drawn to the setting since then. I’ve never actually played the tabletop game or painted any miniatures, but I love the world and art of all things Warhammer and WH40K, so I figured I’d make a little project out of trying a variety of Warhammer/WH40K games.
I started out with the aRPG title Warhammer: Chaosbane but my attention has been recently drawn to Warhammer 40,000: Inquisitor – Martyr (and the Prophecy expansion), which is also an isometric aRPG but it seems to have a little more depth and be a little more systems-heavy, which I’m all about.
So, yeah — I look forward to slowly trickling out more and more Warhammer and Warhammer 40,000 content over the upcoming weeks and months. Stay tuned!
In the midst of my “what game do I play today” shuffling, I managed to beat Warhammer 40,000: Space Marine. I enjoyed my time in it, mainly because the combat is just unadulterated gory fun, but I would be lying if I didn’t say that I was ready for it to be over before it was over. It kind of made me realize that I feel this way about most shooters and their single-player campaign. Without some sort of RPG or leveling mechanic in a game that is combat focused, it leaves you with basically all grind and no rewards. In single-player RPGs, I don’t mind the combat grinding, because I know it’s all going towards my character’s progression and will make the future combat more enjoyable with more abilities or items at my disposal. In Space Marine, I just kind of felt like I was going through combat rooms over and over, just to see the next one, and eventually the last boss.
The only reason I can look past the repetition and waves of mindless AI combatants is because Relic Entertainment completely nailed two aspects of the game: the graphics/art design and the combat. The graphical fidelity and art design is superb. Relic Entertainment knows a thing or two about making Warhammer 40,000 games and has become the master at expressing the table-top iconic units and world in video game form. Being Relic’s first foray out of RTS games since “The Outfit” in 2006, I think they completely knocked the combat out of the park. The feeling of picking off waves of Greenskins with your Bolter and slicing down Chaos with your Chain Sword is exhilarating.
Combat is fun
Graphical fidelity and art design is excellent
They nail the ranged/melee hybrid combat
Level design is a bit dull, both in flow and art assets
Without any real character progression, combat gets repetitive as story drags on
Enemies love to remind you who and what you are: “SPAAAAACE MARINNNESSSS!”
If you’re getting the sound-stuttering problem, alt+tab and set spacemarine.exe’s priority to “High” in the Task Manager. Fixed it right up, for me.