JamesPlaysGames – Warhammer Online: Wrath of Heroes

I have a love/hate relationship with Wrath of Heroes. Some days I’ll hop in for a quick match and have a great time and see the potential in its “MOBA-meets-MMORPG” battlegrounds. Other days, or even the next match I play, can swing my mood to frustration as I focus on the simplicity and what seems like a lack of depth in this game. Maybe it’s the fact that I’ve seen the game grow so much throughout the beta. My pride for what the developers have done in a little time is making me cheer for the game from the sidelines. The in-game UI has made leaps and bounds and the menu-art and layout is phenomenal in my opinion. Maybe it’s the fact that I really enjoyed Warhammer Online: Age of Reckoning  that is making me want Wrath of Heroes to pick up where WAR left off. I want it to do well, so in some weird back-handed way it may help draw new players to its MMORPG counterpart.

What are you playing this weekend?


After work tonight, I’m going to hunker down and try to knock out the last three Tome Unlock quests for the Bitter Rival’s event in WAR. I’m 7/10 right now, needing 8/10 to unlock Slayer/Choppa next week and 10/10 for the “Seriously Bitter” title. I don’t care for the title much, but I might as well get two more after unlocking the Slayer/Choppa at 8/10.

I installed the Vanguard Isle of Dawn Trial to check up on it, so I may hop on that and try a few classes. I really love how they start you off with a special armor set now, but at the same time, there is something fun about starting in rags and getting your first full set as you level up in an RPG that I’ve always found exciting.

I’m done with Darkfall. A friend and I have basically been sharing my preorder, and I just personally think the entire operation is a train wreck. Trying not to go on an uber nerd rage of disappointment from 5+ years of waiting, I’ll just say the game is not worth $50, is clunky in pretty much every facet of game design and execution, is the most sloppily handled MMO launch I’ve ever been a part of, and harbors a horrible player community (like most FFA pvp games). Some people seem to be having a blast in it, but I seriously can’t see why. I guess I just have higher MMORPG standards, now that the bar has been raised by over the years. The genre has evolved but Darkfall is living in the first generation of MMOs still with its buddies UO and AC.

Speaking of games I’m done with. I think I’m just over World of Warcraft. I want to get sucked back in, but I just can’t.

Other than that, maybe some Unreal Tournament 3 since it’s free on Steam this weekend. I’m mainly just counting down the days till March 10th and EVE Online: Apocrypha dropping so I can go pick up a copy in a store!

What are you playing?

Warhammer Online Patch 1.2 is LIVE today


Tomorrow we will be bringing you the massive and long-anticipated Patch 1.2, which heralds the arrival of the Choppa and Slayer careers, kicks off the the Bitter Rivals live event content (March 3 – 10), new items, over 500 bug fixes, extensive career balancing, and much more!

1.2 will be going live Tuesday, 3/3. All North American servers will be brought down at 7:00 AM EST with Oceanic servers to follow at 9:00 AM EST. We expect all servers to be back up and running by 1:00 PM EST.

As always stay tuned to the Herald for the latest news and updates and continue reading for the 1.2 Patch Notes…WAAAGH!!!

Most extensive patch notes I’ve ever seen, too much to even list off a few. Even trying to copy+paste the full notes into this post caused Firefox to crash, so just hit up the links below!

Game Update 1.2 Bitter Rivals info

Full 1.2 Patch Notes via the WAR Herald

About time: Dwarf Slayer / Orc Choppa


I realize I’m not exactly on the cutting edge with this news, but I honestly wasn’t sold until I saw the NYC Comic-Con demonstration of the classes in action. I’ll definitely be reactivating my WAR subscription when Orc Choppas and Dwarf Slayers drop into the live game. They sound amazingly fun to play with their berserker combat mechanic and play style, not to mention the Dwarf Slayer’s top-notch art design. I’d have to give the nudge to the Slayer on the principle of style alone, because well, the Orc Choppa just looks like a Black Orc dual wielding.

Watch these videos from NY Comic-Con and be sold:

NYC Comic-Con 09: Call To Arms Walkthrough Part 1 (Dwarf Slayer)

NYC Comic-Con o9: Call To Arms Walkthrough Part 2 (Orc Choppa)

Both classes will be rolled out as part of the “Night of Murder” ongoing live event, specifically in the “Bitter Rivals” portion of the event. Be sure to check back here when those patches start to roll out, I’ll be sure to be checking them out and reporting back.

Warhammer Online: Reactivated


Chronicles of Spellborn combat left a LOT to be desired for me, World of Warcraft leveling is still a chore given that I’ve been doing it for 4 years, and Lord of the Rings Online just got lost somewhere in the midst of all that. In comes Warhammer Online.

Decided to reactivate because I still believe the pvp combat in that game is the most balanced and cohesive pvp in an MMO right now. Mythic knows their pvp. Giving a Bright Wizard a whirl (Taylorian on the Badlands server if you’re interested in saying hello or bashing my humey face in, either or) and I’m pretty optimistic so far. I’m looking forward to all the neat abilities that lay in wait for my lowbie BW, and scenarios are still a blast to pop in every so often while questing. I honestly think Mythic has made the most enjoyable “first 10 levels” of any MMO I’ve played. PVP as a means of leveling is genius, and I don’t know why it’s taken Blizzard this long to copy implement start planning to implement such a feature.

Why Mythic has the right to trademark “RvR”

This has been our biggest challenge. Its very difficult making a player seem “Powerful” against monsters while keeping them on fair ground against players. In the end we’ve chosen to focus the majority of our Career Balance around RvR FIRST, and PVE second. This means we are always balancing the dynamics of the career (Damage, Defense, Healing) around their RvR roles. From there we go back and balance the monsters and encounters to the players (Not vice versa). This is the opposite of many PvE focused games.

That’s how any game with PVP in it should be. If you are going to half ass it, why bother implementing pvp.

The calm before the storm

Days are slow for me. I am not currently playing any MMORPG seriously and seeing as it is the weekend, the news trickle is on hold.

Like many, I’m just waiting (im)patiently for Warhammer Online to hit shelves, but some good news has come my way that *may* land me in the Guild Beta with my Guild. Obviously EA-Mythic only send out a small batch of Guild Beta keys to each guild, so certain members must be selected from within the guild, but I’m praying that I make the cut in my guild.

That said, Guild Beta is bound to start within the next week or so (my mole says the week after the 4th of July) and that in itself marks a giant leap forward for the game. Guild Beta means it is one more beta phase closer to release and the last phase before the coveted Open Beta.

It’s an exciting time for sure. I for one am very curious to see what goes down when the NDA is lifted. I’m *very* interested to see what the big boys of game journalism have to say about the game. Not to mention, finally get the nitty gritty of every game mechanic in Warhammer Online. I’m still dying to know how stats will work, itemization, consumables, auction house, and more examples of abilities and tactics.